this crash was encountered during the mobile compat for 4.15. So far, just this device has been affected. ...
When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...
Using the python commandlet to spawn actors within a Map and then saving it causes a crash in the commandline. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6338849) ...
When custom RayTracingGeometry is created, a crash is triggered by an assert at: Engine\Source\Runtime\Engine\Private\Rendering\RayTracingGeometryManager.cpp line 252 "Unexpected entries in BuildP ...
Implementing data validation via an Editor Utility Blueprint works fine in the editor, but when run via the commandlet, the blueprint won't load the editor utility subsystems (i.e. Static Mesh Edito ...
From this UDN: https://udn.unrealengine.com/questions/301289/crash-in-persona-debug-display.html Proposed solution: In UDebugSkelMeshComponent::GenSpaceBases() before PerformAnimationEvaluation() ...
InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
The current lifetime management of regex patterns means that we can attempt to destroy them after ICU has been shutdown. We should change these to follow the same pattern as break-iterators, and exp ...