One of the users described this issue as below. "At seemingly random times while working in the material graph, some action will cause a hitch or freeze, and quickly after the engine will crash, an ...
Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...
An ensure is being triggered when you set simulate physics on a child actor on the server and then force net update. Found in 4.14.2 CL# 3241561. Reproduced in 4.16 Main CL#3247538 ...
It has been reported that when building with Visual Studio 2017 version 15.5.1, a warning/compile error is shown in BodyInstanceCustomization.cpp: warning C4287: '<': unsigned/negative constant mism ...
Various licensees are reporting data loss on load due to the change that was made for [Link Removed] Closed in which we now ...
When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...
Context The Gameplay Ability System lets devs specify numerical attribute properties in UAttributeSet subclasses. Although the preferred attribute property type is FGameplayAttributeData, GAS has l ...
I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...