Mesh vanishes on BP compile (components created by components issue)

UE - Gameplay - Blueprint - Mar 29, 2017

When a mesh is declared in a custom component class and that component is added to an actor class, compiling a blueprint based on the actor class will cause the mesh set in the component to vanish i ...

Scroll bar jumps to the top of the window when changing Output Log 'Categories' checkboxes

Tools - Aug 8, 2017

When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...

[CrashReport] UE4Editor_RHI!FClearValueBinding::GetClearColor() [rhi.h:989]

UE - Platform - XR - Mar 27, 2018

No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...

World Aligned Texture / Normal in Decals does not Operate as Expected

UE - Graphics Features - Jun 26, 2018

World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...

Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...

Unreal Frontend crashes when loading a ue4stats file

UE - Foundation - Core - Nov 27, 2018

If Unreal Frontend has been built in the Development Editor configuration, attempting to open a ue4stats file in the Profiler tab results in the Unreal Frontend crashing. The crash does not occur if ...

Material Artifacts When Using World Position and Pixel Normal Together

UE - Graphics Features - Jan 2, 2019

When using "World Position" and "Pixel Normal" nodes together. it causes artifacts in the material. In 4.19 CL# 4033788 this did not occur with the same material setup. Found in 4.20 CL# 4369336, 4 ...

Shader Complexity does not function properly with Android ES2 or ES3.1 set as the Preview Rendering level

UE - Platform - Mobile - Feb 25, 2019

A user has reported that Shader Complexity is not working properly in 4.21 with the Android ES2 or 3.1 preview rendering level settings. Regression?: No It did not look this way in 4.21 and prior v ...

Ambient Occulsion Decals still render on Static Meshes flagged to ignore them

UE - Graphics Features - Apr 11, 2019

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...

Optimization Viewmodes are not visible when Android Preview is enabled

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...