Using the shortcut "Ctrl + E" to open the static mesh editor in it's own floating window results in the camera locking in the upward position in the Main Viewport (*not* the viewport of the Static M ...
This issue was reported by a user who was having issues with their modulated shadows showing up in random spots on their mobile devices. Their devices were a Samsung Galaxy Note 2 and a ASUS Zenfon ...
Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes multiple BuildTrees to be created and run asynchronously at the same time. Tested in 4.21(CL - 4613538) How t ...
Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...
Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=Plane_2 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=/Script/En ...
Calling a child's child in a child blueprint from a spawn actor from class node that is being called back to the child causes an error. Basically, when using the spawn actor node referencing the chi ...
A user encountered an issue with Landscapes not rendering once baked with GPU Lightmass. The user was using Ray Tracing. If using normal CPU Lightmass baking, landscape remains the same. ...
Constness is not updated in overridden BlueprintImplementableEvents when the native declaration is made non-const. ...
Distance Field shadows are culled for larger meshes at certain angles of the cameras view position. Map with reproduced setup is attached. ...
When a BlueprintImplementableEvent that takes a custom enum as a parameter is overridden in a Blueprint, it will throw a compile error. The compile error states that the event cannot be overridden b ...