Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

UE - LD & Modeling - Terrain - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Wobbling effect on meshes

UE - Graphics Features - May 31, 2022

Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin.  ...

Compilation manager inhibit construction script to get other actor reference on the level when running construction script right after actor compile.

UE - Gameplay - Blueprint - Aug 9, 2017

Construction script execution following blueprint compile gets invalid actor reference if Blueprint compilation manager is enabled. For example, in the attached project, Right after blueprint compi ...

FVoiceSerializeHelper doesn't add references to AudioComponent instances

UE - Networking - Apr 28, 2015

"FVoiceSerializeHelper doesn't add references to AudioComponent instances" ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image ...

Selected Objects Get Filled With Orange Color (Mac)

UE - Graphics Features - Nov 3, 2016

When selecting actors in the scene they get filled with an orange color rather than the typical orange outline. This is unrelated to the setting "Selection Highlight Intensity" as the bug will sti ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...

Select node pins can silently change type on reload and break a previous connection.

UE - Gameplay - Blueprint - Apr 12, 2017

Same issue as in [Link Removed], only this is a different node implementation that attempts to replicate similar behavior. There are a couple differences in behavior here though; notably, that the c ...

[MetaSounds] - Sound Waves used in composition cut out after GC in packaged game if the reference graph uses a literal input

UE - Audio - MetaSounds - Mar 18, 2022

When a Sound Wave is set on a referenced node, and that node is used in composition, the Sound Wave will cut out after some time. This does not occur if the reference node uses an Input node for the ...

Construct object fails to assign a value when using the level blueprint - ConstructObject node issue

UE - Gameplay - Blueprint Compiler - Feb 28, 2018

https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...

Collision Channel on Particle Systems not saving

UE - Graphics Features - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...