Cannot move movable components of actors if using drag if PIE or Simulate

UE - Editor - Workflow Systems - Mar 3, 2021

If the actor is in sublevel and user play simulate or PIE, the actor can't be moved by drag gizmo. Even if under the same conditions, editing transform of detail panel work properly. So I guess that ...

Setting child actor component offset breaks child component variables set in parent constructor

UE - Gameplay - Blueprint - Sep 6, 2016

If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...

Unable to use OpenXR with non-Oculus Android platforms

UE - Platform - XR - Dec 1, 2022

From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...

Users project crashes when opening level that loads multiple sub-levels

UE - Foundation - Core - UObject - May 31, 2017

Users project crashes when opening level that loads multiple sub-levels. Unable to reproduce this in a clean project so the users project is provided though Epic's box account (link is in the repro ...

'Missing Receipt' error after disabling plugin in binary build and repackaging

UE - Foundation - Cpp Tools - Oct 18, 2018

This was originally found with Android Launch On but also occurs Launching on to Windows with a new project. This will not reproduce when using a build from PerforceogPlayLevel: Setting up ProjectP ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

FBX Camera Import into Sequencer - Scale Does Not Apply to Scene-Dependent Attributes (e.g., Focus Distance)

UE - Anim - Sequencer - May 1, 2025

When importing an FBX camera into a Level Sequence via the FBX Import dialog, we rely heavily on the Import Uniform Scale and Convert Scene Unit options for DCC interoperability. These settings ...

Saving a new material after creating a landscape crashes the editor

UE - Graphics Features - Dec 27, 2016

This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...

Engine Plugins are failing to be created

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2017

Engine plugins are not being successfully created. Output log reads that the Path QAGame/Plugins cannot be found leading me to believe that it is not creating the Plugins folder for the project. N ...

[CrashReport] Assertion failed: IsValid() - UE4Editor_SlateCore!FWeakWidgetPath::GetLastWidget()

UE - Editor - UI Systems - Slate - Jun 22, 2017

This is a common crash occurring among users in the 4.16 release. Users have not provided any descriptions when they crash, so additional information is not currently available. log file attache ...