User INI settings should be able to load/save to/from iCloud on tvOS and optionally iOS.

UE - Platform - Mobile - Jan 10, 2022

UGameUserSettings just uses the ini file system and GameUserSettings to save/load user settings. on tvOS these files are not truly persistent and we should support loading GameUserSettings from iClo ...

[MetaSounds] - Inputs, Outputs, and Variables are not allowing spaces in the member name

UE - Audio - MetaSounds - Oct 27, 2022

UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...

PCG Graph on 2x2 Landscape incorrectly displays weight on paint layers

UE - World Creation - Procedural Tools - PCG Graph - May 26, 2023

In my example picture I have "Grass" set as the target attribute area but the debug cubes are appearing on the dirt and snow as well.  This only happens when the landscape subsections are set to 2x ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

Masked Materials have become more expensive to use

UE - Graphics Features - Aug 18, 2016

Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...

[CrashReport] UE4Editor-Core!static void PureCallHandler() [WindowsPlatformMisc.cpp:477]

UE - Foundation - Core - May 8, 2020

Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...

Shader Crash with Nanite in UE::RHICore::ValidateStaticUniformBuffer

UE - Rendering Architecture - Jun 1, 2023

This appears to be a general crash when a SingleLayerWater material is assigned to a Nanite Mesh. ...

Renaming engine folder causes GenerateProjectFiles to fail on Mac

UE - Platform - Apple - Jul 11, 2016

When running GenerateProjectFiles.command on Mac from a folder with a space in the nam, the folder structure is read incorrectly. This leads to the .command file failing when trying to set up Mono ...

Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

UE - World Creation - Worldbuilding Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...