An ensure is thrown when opening a project if a custom Project Setting has a reference to a Blueprint that constructs an object. The ensure can be found in the Callstack section below. Regression?: ...
The reason is simple, the actor names is not the same as the metadata name: [Image Removed] ...
Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...
When switching from Scene Depth Collision to Distance Field Collision for a GPU particle system the preview window flickers, but returns back to normal when switching back to Scene Depth. Found in ...
ComponentSweepMulti sweeps each shape of a component, however resets OutHits at the start of a new shape, losing the prior hits, only returning the hits of the last shape swept. This is a regressio ...
This appears to be an issue with all asset types, not specific to materials. Data Tables, Level Sequences, etc. Image shows the "No" cursor that shows up when attempting the drag/drop. This should ...
Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...
Generated from CrashReporter ...
Generated from CrashReporter ...
The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...