In Main, the reimport does not generate an error but the material instance is not updated. ...
Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...
Its important to allow import scripting workflow ...
A licensee has brought up some inaccuracies in the reading of curve data from FBX files: #1, Remove calls to SetKeyInterpMode, SetKeyTangentMode, SetKeyTangentWeightMode, and change them to NewKey. ...
Static meshes exported from the engine have more vertices when imported back into the engine. Occurs on? 4.13 - 3172292 - YES 4.16 - 3466753 - YES 4.17 - CL3512142 - YES ...
When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...
Reported here [Link Removed] and maybe here too [Link Removed] ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...