The source of the error appears to be a stray DefaultValue="None" that's contained within the inner "Test_Nested_TestContainer" split pin (copy/paste the node to notepad to see this). If you refresh ...
The common animated switcher will currently flicker for one frame when its transition animation completes if global invalidation is enabled. This appears to be caused by a visibility change (HitTest ...
In 5.5, there is a regression with baked lighting where static lights become stationary lights when a level is hidden and then made visible again. This happens in packaged builds and shows up as sta ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...
Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...
Tried every combination of LOD Selection Type, Nanite enanbled/disabled, the only way it would seem to get the full number of triangles from the source mesh into the merged mesh is to disable Nanite ...
If a code defined function that takes in a parameter is called from blueprints, the BP node will show the input pin for the parameter. If the parameter list is changed after the node is created and ...
From licensee: The function AWorldDataLayers::GetDataLayerInstanceFromAssetName() uses different names in #WITH_EDITOR and without editor builds: #WITH_EDITOR config calls DataLayerInstance->GetDa ...
A user reported a crash that occurs only in Debug Editor, related to the Anim Graph of an Animation Blueprint. The issue involves marquee selecting multiple nodes inside of a State Machine transitio ...