Support Landscape Edit Layers in WorldComposition Import/Reimport

UE - LD & Modeling - Terrain - Landscape - May 6, 2020

Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...

Investigate state of embedded and dynamic framework support on iOS

UE - Platform - Mac - Jun 5, 2020

Licensee reports it's not possible to use the dynamic framework used by the latest release of the iOS version BugFender - [Link Removed] Licensee bug report: : https://github.com/bugfender/Bugfende ...

Fbx exporter does not support component overriden material color

zComponent - Archive - Jul 29, 2020

The fbx exporter should query component material override when exporting a level actor. ...

ProceduralMeshComponent only supports 4 out of the possible 8 UV channels

UE - Rendering - Features - Feb 4, 2021

Licensee reports that Procedural Mesh Component is apparently limited to 4 UV channels, which indeed appears to be the case (e.g. UProceduralMeshComponent::CreateMeshSection arbitrarily processing 4 ...

Enable "Set members..." support for vectors and similar structs

UE - Framework - Blueprint - Apr 26, 2022

Currently, structs that have a custom make function aren't able to use the "Set members..." node in Blueprints. For vectors and similar structs, this is slightly inconvenient since it requires using ...

FBasePassMeshProcessor crashes in ODSC code because the WorldGridMaterial doesn't support translucency

UE - Rendering - Architecture - Jan 30, 2023

UDN: [Link Removed] Slack: [Link Removed] Then, the return value of TryAddMeshBatch is determined by FBasePassMeshProcessor::Process. When the crash occurs, GetBasePassShaders fails to get the shad ...

Transient Subclasses of ABrush default to supporting external packaging

UE - Engine Scaling - Streaming - OFPA - Aug 29, 2023

ABrush::SupportsExternalPackaging overrides the base implementation of  AActor::SupportsExternalPackaging which returns false for transient actors, but it doesn't call super. As a result, transient ...

Add Substrate Material Support to Lumen Performance Overview

UE - Rendering - Features - Shading Models - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...

Chooser Table does not support binding Gameplay Tag properties

UE - Runtime - Animation - Sep 15, 2025

When using Chooser Tables, the Gameplay Tag type cannot be bound through the column header UI. Clicking a column header for a different property (ie: bool or float) correctly shows the binding popup ...