Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions

UE - Simulation - Physics - Destruction - Dec 6, 2024

Geometry Collection (GC) fragments are affecting the Navmesh in wrong positions and the identified cause is wrong indexing. Once a GC breaks, it's fragments, when big enough, are creating islands in ...

r.Lumen.Reflections.DownsampleFactor split screen artifact

UE - Graphics Features - Lumen - Dec 6, 2024

In Split-Screen, with "r.Lumen.Reflections.DownsampleFactor" set to 2, it is possible to have vertical colored artifacts on View 1 (the second view). The Licensee reported the artifact occurred on ...

SketchUp UV scale is not consistent for Datasmith imports.

TM - Interoperability - Dec 6, 2024

This is not a regression.  We have 2 issues here.  First we have different tiling for the different materials, since the way sketchup handles texture scale. They scale the UVs of the object instead ...

Digital buttons for gamepad thumbsticks and triggers can fire multiple times per-frame in Game Input

UE - Gameplay - Input - Dec 4, 2024

In Game Input, the buttons for different thumbstick and trigger digital events (i.e. RightStickUp, LeftStickUp, LeftStickRight, etc) can actually fire multiple times in a single frame, even though w ...

Iris - always relevant actors placed in the map do not appear in the debug list

UE - Networking - Iris - Dec 4, 2024

This seems to occur regardless of which filter is used and whether bNetLoadOnClient is true or not. ...

Exporting process stuck in "Estimated time" phase when uploading projects with Panorama Sets & Presentation after freshly booting TM

TM - Core - Dec 4, 2024

Cloud Build: TWINMOTION CL app-2023.2.33001994-2024.1.37216540-2025.1.38508591-cloud-2024.12.02.095314 (DEV / STAG, CHROME) Issue: Exporting process stuck in "Estimated time" phase when uploading p ...

Duplicated TextureLoadVirtualPageTable in GetCustomData functions in generated HLSL add to the total instruction count due to TextureLoad having side effects

UE - Rendering Architecture - Materials - Dec 4, 2024

When using materials with CustomData inputs, such as the Eye material with Iris Distance and Mask, Virtual Texture samples will increase the instruction count for each unique VTPageResult. Each cus ...

Enabling "ShowFlag.PhysicalMaterialMasks" causes editor crash when physical material masks aren't yet imported.

UE - Simulation - Physics - Dec 3, 2024

When there is a physical material mask asset that has been created and applied to a mesh in the level without having a texture source imported yet, and then "ShowFlag.PhysicalMaterialMasks" is enabl ...