When using nullrhi, the Texture->Resource variable in UAsyncTaskDownloadImage::HandleImageRequest is null and a crash occurs in WriteRawToTexture_RenderThread. ...
ALLOW_DITHERED_LOD_FOR_INSTANCED_STATIC_MESHES works without crashing in ue4.27. It appears that this code path is not maintained in ue5. ...
The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...
When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...
Editor is crashing when copying a copied instance of a blueprint in the level. We were unable to reproduce this issue adding a component to the blueprint through the blueprint editor. This issue on ...
Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...
The engine is not resilient to calling Browse from within an RPC implementation, and likely not resilient to other ways of destroying the net driver within RPCs/OnReps. It's not something we need to ...
If you include UMG in your project and deploy to an HTC One, the project will crash on the device. Tested this on multiple devices (Galaxy S5, HTC One, NVIDIA Sheild tablet) Monitor logs are atta ...
The crash occurs when FWorldPartitionHLODUtilities::BuildHLOD attempts to build an approximated mesh that has all of its contents culled during generation, this can happen when an approximated mesh ...
If an instance starts seamlessly travelling while talking in the session's voice chat, the ensure in FScene::Release will be hit, often with the instance then crashing soon after (such as in FAudioD ...