Mac project being rejected from app store over read/write access

UE - Platform - Apple - Jan 20, 2016

Game was rejected from the Mac App Store for attempting gain read/write access to directories which weren't permitted. Reporter of issue has proposed a possible fix on his AnswerHub post: These tw ...

[CrashReport] Crash related to asset export - UnFbx::FFbxExporter::FillExportOptions() [fbxmainexport.cpp:152]

Tools - Sep 28, 2017

This is a trending crash coming out of the 4.18 previews. It seems to be related to exporting assets from the editor. User DescriptionsWhen Exporting assets (static meshes) multiple times via RIGHT ...

[CrashReport] Undo crash - FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d3d11commands.cpp:1650]

UE - Graphics Features - Nov 2, 2017

This is a trending crash coming out of 4.18, although it also occurred with less frequency in 4.16 and 4.17. The callstack shares similarities to [Link Removed] and [Link Removed], and the user com ...

Splitting Transform in Collapsed Graph Crashes UE4

UE - Gameplay - Blueprint - Feb 10, 2017

Splitting Transform in Collapsed Graph Crashes UE4. When this is done the editor crashes and that actor can no longer be opened without causing a crash. ...

Changing the navigation for the root of a widget blueprint will cause a crash

UE - Editor - UI Systems - Sep 28, 2015

Changing the navigation of the root of the widget blueprint will cause the editor to crash ...

Crash When Opening a DataTable Based Off a Struct With a Timecode Variable

UE - Anim - Sequencer - Mar 30, 2020

When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...

Procedural Mesh Component 'Create StaticMesh' Function corrupts mesh tangents

UE - LD & Modeling - Modeling Tools - Mesh Editing - Oct 25, 2018

After clicking 'Create StaticMesh' button on an Procedural Mesh Component, and saving the mesh, the created mesh has bad tangents. Included in the attachments, is a test project with a parallax mate ...