Material preview black when using Static Switch Parameter with Texture Objects

UE - Rendering - Architecture - Materials - Aug 28, 2015

Material preview doesn't render correctly with using a Static Switch Parameter with Texture Objects. See attached image ...

AEditorFunctionalTest doesn't show up on Frontend automatically

UE - World Creation - Worldbuilding Tools - World Partition - May 9, 2022

Reverting a BP interface category does not update the context menu

UE - Gameplay - Blueprint Editor - Jul 28, 2020

Shadows of small movable components popping out

UE - Graphics Features - Jan 19, 2017

This must be a regression ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Using ConstructorHelpers::FClassFinder in a GameMode constructor may result in a default value or crash if the level is reloaded multiple times.

UE - Gameplay - Oct 27, 2015

Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...

A Simulating Physics component with StartAwake = false will be awoken by a Welded component

UE - Simulation - Core - Jan 10, 2025

A Simulating Physics component with StartAwake = false will be awoken by a Welded component If a welding occurs during the call to OnCreatePhysicsState, this breaks the start awake disabled flag. Th ...

Sky artefacts when Cast Cloud Shadows enabled

UE - Graphics Features - Jul 20, 2021

Generate Lightmap UVs Fails Very Frequently on FBX Imported Meshes

UE - Editor - Content Pipeline - Import and Export - Sep 24, 2019

Generate Lightmap UVs fails very frequently on FBX imported meshes.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176 ...

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior

UE - Simulation - Core - Nov 21, 2024

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...