Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...
In the Viewport, enabling Wireframe Mode (ALT+2) along with HDR (EyeAdaptation) Visualization crashes the Editor. I've tested different versions and this issue is not present on 5.0, but it reproduc ...
Reference UDN as it explains well the cause of the issue. ...
FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...
From licensee: When building and running the package on windows or other platforms, the game stops at an Assert when a particle is being rendered (off screen) from a thread other than the game thre ...
A crash occurs when breaking a level instance contained in a data layer. This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...
Soft angular constraints are solving velocity like hard constraints. Instead of swinging back and forth, the affected body just snaps to 45 degrees. Check the steps to reproduce for more details. Th ...
In UE 5.8 r.Visibility.LocalLightPrimitiveInteraction mode 2 (enabled if MegaLights is disabled) was added and made the new default as a performance optimization. However, this causes shadows to d ...
Pass by reference variables do not work when called from a blueprint interface between two blueprints. Workaround: Use direct communication to pass by reference between two blueprints. ...