Rendered landscape heights for ES31 doesn't match SM5 since engine version 4.25

UE - LD & Modeling - Terrain - Landscape - Jun 4, 2020

Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...

Can't Select Volume Faces in Geometry Edit mode when Allow Translucent Selection and Draw Brush Polys are enabled

UE - LD & Modeling - Modeling Tools - BSP - Jun 2, 2020

See Repro steps. Faces are selectable when either Allow Translucent Selection or Draw Brush Polys is enabled, but not when they are both enabled. ...

Crash when setting a module input to read from a new user parameter

UE - Niagara - Jun 2, 2020

Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...

Switch on String does not respect Case Sensitive flag

UE - Gameplay - Blueprint - Jun 2, 2020

Switch on String does not respect the Is Case Sensitive flag and will generate a compile error when there are two pins with the same name but different cases ...

SkeletalMesh do not output logs with the mesh name when there is a compute tangent error.

UE - Editor - Content Pipeline - Import and Export - Jun 1, 2020

Typo in Tick Interval tooltip inside task blueprints

UE - AI - May 28, 2020

The BTTask_BlueprintBase class has a type in the tooltip for Tick Interval: " /** If any of the Tick functions is implemented, how ofter should they be ticked.Values < 0 mean 'every tick'. */" ...

uasset file not deleted when delete skeletal mesh

UE - Editor - Content Pipeline - Import and Export - May 28, 2020

Cannot compile a nativized Blueprint with a function that takes an interface as an input parameter and uses it inside the function (e.g. dynamic cast to object).

UE - Gameplay - Blueprint - May 27, 2020

Issue occurs because there is a legacy code path that forces all interface parameters to be declared as 'const' in function declarations, even if CPF_ConstParm is not set in exported C++ code. This ...

Crash when attempting to generate an event in an Event Handler

UE - Niagara - May 27, 2020

Crash when attempting to generate an event in an Event Handler ...