Renaming Blackboard Key Not Updating Behavior Tree References

UE - AI - May 17, 2016

When renaming a blackboard key using the Entry Name box in the key's details panel, the names of the references in the behavior tree are not updated automatically. This is inconsistent behavior be ...

Replacing Selected Actors does not replace all references.

Tools - Oct 21, 2015

When using the "Replace Selected Actors with" feature in the editor, references to the replaced actor are not updated to reference the new actor (where valid). They will appear to be replaced until ...

Directx12 crashes with OOM

UE - Graphics Features - May 7, 2018

In editor, when running a task that does not issue a BeginFrame/EndFrame for a long time, the GPU will eventually run out of memory.  See UDN: https://udn.unrealengine.com/questions/431450/directx1 ...

[AI] Fill Collision Underneath for Navmesh does not work for ISM instances

UE - AI - Navigation - Sep 29, 2023

Although the ISM component allows for enabling the flag for Fill Collision Underneath for Navmesh, it does not add the modifier for this to the navigation data for its instances.  ...

Multi Sphere Trace is not returning the correct Impact Location

UE - Simulation - Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first

UE - Gameplay - Blueprint - Sep 2, 2015

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...

No Editor Audio on Linux when using ALSA

UE - Platform - Linux - Oct 31, 2017

No sound play in editor when using ALSA (Advanced Linux Sound Architecture), and log spam when launching a project ...

Renaming variables in parent blueprint resets values for child blueprints

UE - Gameplay - Blueprint - Oct 23, 2015

Renaming a variable in a parent blueprint will reset the value of that variable for any child blueprint based on the parent within the level viewport. ...