Add option to instance the subsequences from the master sequence

UE - Anim - Sequencer - Mar 24, 2017

https://udn.unrealengine.com/questions/353493/creating-subsequence-from-the-master-sequence-sett.html Add option to instance the subsequences from the master sequence. For example, if you want to c ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Package fails to load due to EditorOnly data when launched onto Mac or Windows

UE - Foundation - Core - Jun 28, 2017

LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...

Code based FPostProcessSettings variables are not displayed properly in the editor

Tools - Sep 6, 2017

When a variable of FPostProcessSettings is created, the variable itself is missing in editor with the actual post process settings fully expanded instead. Additionally, the fully expanded settings ...

NaN is handled differently when clamped on Windows and Android/iOS

UE - Platform - Mobile - Oct 18, 2017

NaN (Not a Number) is handled different when clamped on Windows and Android/iOS. If you clamp a NaN (Acheived by -3 ^ 0.2 in the reproduction project) from 0.0 to 1.0 and then print the result, you' ...

Cannot add a new empty group to a Matinee on Mac

Tools - Nov 15, 2017

In 4.18, it is no longer possible to add a new empty group to a Matinee on Mac. Instead of asking for a name for the new empty group, the Matinee editor now just displays a small white dot in the Tr ...

(Paper2D) Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game

UE - Gameplay - Paper2D - Nov 29, 2017

With tile maps, Polygon Collision does not correctly rebuild when using rebuild collision node in packaged game. This issue does not appear to be a regression. Versions Tested: Issue occurs on all ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

UE - Foundation - Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...

-culture= Launch Parameter no longer working when launching standalone game

UE - Editor - UI Systems - Localization - May 8, 2018

Launch parameter for changing culture no longer working with additional launch parameters. Also tested on packaged 4.19 project with same result. ...

Blueprint Structure Tooltip Edits Get Discarded

UE - Gameplay - Sep 12, 2018

Blueprint Structure tooltip edits get discarded. Current workaround is to make a secondary change that is not needed along with the desired change, Then edit it again to remove the secondary change. ...