Edit: Looks like failing to read the DDC when compiling global shaders User is getting a crash when they are attempting to open a copy of their project from version 4.4.3. Attached CrashLogs, DXd ...
When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
While importing a json file with a large amount of sprites, memory usage spikes. The test asset uses a 2000x128 texture with 1024 elements. ...
When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...
When a mesh is declared in a custom component class and that component is added to an actor class, compiling a blueprint based on the actor class will cause the mesh set in the component to vanish i ...
When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...
No user comments in crash group 986 FLinearColor GetClearColor() const 987 { 988 ***** ensure(ColorBinding == EClearBinding::EColorBound); 989 return FLinearColor(V ...
World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...
If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...
Toggling the Debug Camera with the UCheatManager::ToggleDebugCamera() function in a PlayerController derived class causes a crash. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL ...