Motion Controller Axis input values over scale in increments of 2

UE - Platform - XR - Jan 8, 2020

The Axis input values for SteamVR motion controllers will increase exponentially by 2 from the moment the editor starts and every time the user enters VR Mode or does a Launch On (eg. Entering VR Mo ...

Memory Leak occurring when switching between levels in Standalone

UE - Foundation - Core - Oct 29, 2015

A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...

Duplicating a blueprint that implements an interface and then removing that interface will cause compile errors that don't occur if the interface was removed from the original BP

UE - Gameplay - Blueprint Editor - Aug 1, 2020

See steps to reproduce. Looks like the fixup when saying Yes to "Would you like to transfer the interface functions to be part of your blueprint" doesn't work correctly on the duplicated BP. Inter ...

Light Functions displayed on Large Translucent Meshes cause rendering errors

UE - Graphics Features - Sep 14, 2015

Light Functions are stretching and flickering on large translucent surfaces. Translucents Surface:[Image Removed] Opaque Surface:[Image Removed] ...

Creating an exposed variable does not always update correctly to the bp's Details panel

UE - Gameplay - Blueprint - Feb 20, 2015

Creating an exposed variable does not always update correctly to the bp's Details panel. They will show as having multiple values until the bp is clicked off and back onto. ...

Illegal Else Without Matching If

UE - Simulation - Physics - Feb 3, 2017

Looks like there's a missing if/else pair in BodyInstance.cpp ...

Adding to Struct causes 'Inappropriate Outermost' warnings

UE - Gameplay - Blueprint - Jun 2, 2015

Adding to Struct causes 'Inappropriate Outermost' warnings to be spammed to the Output Log ...

Increment and decrement nodes return the incorrect value

UE - Gameplay - Blueprint - Jun 23, 2015

Increment and decrement nodes return the incorrect value User Description: Getting the result of the Increment Macro seems to be incrementing the variable twice. Very confusing. Is this normal? ...

Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

UE - LD & Modeling - Terrain - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Wobbling effect on meshes

UE - Graphics Features - May 31, 2022

Weird wobbling rendering artifact are generated on the surface of the Mesh located far from the origin.  ...