Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...
Using a game mode that contains a custom game state rather than the default seems to be disabling tick for other blueprints such as characters and actors. Whenever the project is using a custom gam ...
When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...
On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...
Whenever you use the same login to connect to SVN source control in the editor, the editor's SVN plugin is unable to differentiate between two working copies of the same repo. Any checkouts made in ...
Launching the editor with DX12 from a command window is crashing the engine. Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33 This is a Regression ...
The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...
When selecting different editing tools such as Foliage and then Switching back to the Place tool the next time you PIE will break the orientation of the camera. Here is a link of the User provided ...
When a particle system component is created in code, the particle system component will appear at world origin rather than parent actor origin if AttachToComponent / SetupAttachment / etc. is not ex ...
Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...