Strange intermittent CCD behavior on constrained physics bodies

UE - Simulation - Physics - Oct 23, 2019

There is some strange issue with CCD where constrained CCD objects can get velocity nulled when hitting things while constrained, its very hard to reproduce normally in engine but happens often in V ...

Graph Editor ZoomToFit fighting user

UE - Editor - UI Systems - Slate - Oct 22, 2019

When using the middle mouse button for panning in a graph editor, the zoom/pan transition effect will not cancel before completion due to manual input, leading to UI/User competition in an undesirab ...

Debug values not updated for parallel eval Animation BPs

OLD - Anim - Oct 22, 2019

The watched values of a level instanced ABP do not update if a.ParallelAnimEvaluation is enabled. ...

sRGB flag is enabled when importing hdr image file

UE - Editor - Content Pipeline - Import and Export - Oct 23, 2019

The sRGB flag is enabled when importing hdr files. This is disabled in PostEditChangeProperty, but remains enabled if we do not edit the file. I think the sRGB flag should be disabled for hdr image ...

Cannot change Collision Profile of BP component instances

UE - Simulation - Physics - Oct 24, 2019

BP instances placed in level cannot have their components' collision profiles modified to anything other than default and custom. Note that this did not occur in 4.22 (after applying the separate ...

D3D12RHI keeps increasing uniform buffer memory with "stat RHI"

UE - Rendering Architecture - RHI - Oct 25, 2019

If any skeletal meshes are not displayed, it stops increasing. Allocation count of uniform buffer is stable. added on February 26 Followings are an additional information from licensee. FD3D12 ...

Save the world bookmarks in the FWorldTileInfo in World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2019

Montage Root Motion does not work from sub anim instances

UE - Anim - Gameplay - Oct 25, 2019

Root motion from sub instances is not used when the parent instance is marked as 'Root Motion from Montages Only'. Proposed fix is to modify USkeletalMeshComponent::IsPlayingNetworkedRootMotionMo ...

Crash Creating Geometry Collection on Windows 7

UE - Simulation - Physics - Oct 24, 2019

Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...

SkeletalMeshSimulationComponent does not work

UE - Simulation - Physics - Oct 28, 2019

SkeletalMeshSimulationComponent does not effect the simulation of geometry collections to interact with skeletal meshes and setting the component to dynamic results in a crash. ...