Blueprint diffing tool attempts to diff transient properties

UE - Gameplay - Blueprint Editor - Oct 28, 2019

The Blueprint diffing tool should skip transient properties. ...

Bookmark positions are incorrect when using level origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Oct 29, 2019

Crash on applying animation modifier for some assets

OLD - Anim - Oct 29, 2019

When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...

BeginPlay not called for Post-Process Anim Instance

OLD - Anim - Oct 29, 2019

Post-Process Anim Instances do not have BeginPlay called. The proposed fix is to addif (PostProcessAnimInstance) { PostProcessAnimInstance->NativeBeginPlay(); PostProcessAnimInstance->Blu ...

Internal Compiler Error: Tried to create a property Crash in scope Beta_C, but another object (ObjectProperty /Game/Alpha.Alpha_C:Crash) already exists there.

UE - Gameplay - Blueprint - Oct 31, 2019

After fixing the crash from [Link Removed] when compiling the child blueprint that has claimed the component name the parent was previously using without having compiled the parent, an internal comp ...

Hide Bone in constructor does not update world instances

UE - Anim - Runtime - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Animation flickers when made visibility is re-enabled

OLD - Anim - Nov 4, 2019

An animation can display an incorrect frame upon having its visibility re-enabled, resulting in a noticeable flicker. This can be prevented by setting the mesh's 'Visibility Based Anim Tick Option' ...

Crash when Pasting a Gameplay Tag variable setter into a level Blueprint

UE - Gameplay - Blueprint Editor - Nov 4, 2019

Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...

World Compositor out of touch with loaded levels state

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Crash when using world composition origin rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Nov 5, 2019

Assertion failed: Pair != nullptr [Link Removed] [Line: 566] UE4Editor_Core!AssertFailedImplV() [e:\unrealeditorplaydead\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_C ...