Deleting a material layer from a stack, re-linking the layers, then deleting that layer again crashes the editor

UE - Graphics Features - Feb 5, 2021

The important step here is to unlink the middle layer after first relinking everything. ...

Deleting a material layer from the stack reverts other layers' overridden parameters to default

UE - Graphics Features - Feb 5, 2021

It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...

Rich Text is offset when set as the child of a Retainer Box in a Widget Blueprint

UE - Editor - UI Systems - Feb 4, 2021

It seems that when playing a Rich Text Block into a Retainer Box, it causes the text inside the yellow row style to have additional spaces added to it. The user who reported this issue also had issu ...

Set view range scripting functions will not update timeline UI

UE - Anim - Sequencer - Feb 4, 2021

Using the scripting functions to set the view range of a sequence will not update unless the sequence is re-opened. Usual updates for scripting issues like locking and unlocking the sequence don't w ...

Linux - Crash when moving/turning the viewport camera in project that contains hair

UE - Graphics Features - Feb 2, 2021

I've attached the project log, crashreport, and crash info to this ticket. This issue only appears to be happening on Linux (On both Nvidia/AMD cards) and does not happen when the hair is disabled i ...

Nanite meshes' selection outline is off with temporal upsampling

UE - Graphics Features - Nanite - Feb 2, 2021

Non nanite mesh have an outline that match lit geometry, but not nanite meshes. The plan is to enable temporal upsampling by default in 5.0, so this issue will become problematic [Link Removed ...

Save asset dialog doesn't update correctly

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2021