InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
The current lifetime management of regex patterns means that we can attempt to destroy them after ICU has been shutdown. We should change these to follow the same pattern as break-iterators, and exp ...
Back ground blur causes crash on iphone 5 (NOT iPhone5 c or iPhone5 s ) ...
Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...
"...it seems the crash occurs because it is trying to load an empty (0 byte) save file. Stepping through the code in Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Source/Private/OnlineUserCloudInterf ...
Open OutputLog, switch to python, enter these in: sequence = unreal.AssetToolsHelpers.get_asset_tools().create_asset('blah3', '/Game/', unreal.LevelSequence, unreal.LevelSequenceFactoryNew()) audi ...
Editor crashes when a UMG widget (Text block, whatever) and an animation track share the same name and the animation is played. NOTE: The Editor will not allow you to name a Widget the same as an a ...
Fatal error "UE_LOG(LogObj, Fatal,TEXT("Renaming an object (%s) on top of an existing object (%s) is not allowed"), *GetFullName(), *ExistingObject->GetFullName());" is hit in UObject::Rename. ...
Licensee has reported a couple cases of an assert happening stemming from FRecastTileGenerator::AddReferencedObjects in a built game. They are limiting the MaxTileGeneratorTasks to 1. The crash occu ...