Destroy Component node does not destroy decals when called. ...
The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...
When the users causes a component to automatically change its Mobility setting by changing that setting on a parent or child component, undoing that change only affects the manual change caused by t ...
In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...
1. open qa game 2. open a physics asset with multiple bodies 3. select a body and set its physics type to Simulated. 4. Notice simulation starts immediately even though we are not simulating. ...
This is not a regression. This also occurs dating back to 4.15 and 4.14. The editor crashes on this check in FLevelEditorActionCallbacks::Paste_CanExecute() when updating the Edit menu state: chec ...
This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
The construction script does not update the parameters of the actor component. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 Preview 1 CL# 4435822, 4.22 CL# 4470579 ...
Force feedback does not strengthen when expected on IOS. It stays the same regardless of where the pawn is on either the red or yellow squares. Tested on 9753_iPhone 7+ 12.0.1 and 16021_iPhone XS ...