For Level Sequence with multiple Shot and Transform Tracks, the Restore State of a Level Sequence Actor may not work due to the When Finished setting of the Transform Track.

UE - Anim - Sequencer - Jun 19, 2020

LevelSequenceActor's Restore State is enabled, but the character does not return to the position it was in before the level sequence was played.  The LevelSequence of the attached project has two S ...

Sequencer Media Tracks trigger crash when an ImageSource is added

Media Framework - Jun 18, 2020

The same callstack appears in 4.24.3 (CL-11590370) but only when playing a Sequence with a Media Track that has a ImgMediaSource and Media Texture set on it. These repro steps work for 4.25 and 4.26 ...

[Landscape] Multiple Level Instances with Landscape causes duplicate GUID issues.

UE - LD & Modeling - Terrain - Landscape - Jun 18, 2020

Loading the same level twice through Load Level Instance BP Node will cause issues with levels containing Landscape as they will end up with the same GUID and the underlying systems do not support t ...

Packaging a blueprint only project with Nativization fails

UE - Gameplay - Blueprint - Jun 18, 2020

REGRESSION: Does not occur in 4.24 Packaging a blueprint only project with Nativization enabled results in a failure during the Staging phase. A message appears reading the following:Missing UE4Ga ...

If using High Quality Gaussian DoF on Mobile, the whole screen is always blurred

UE - Platform - Mobile - Jun 17, 2020

When High Quality Gaussian DoF on Mobile is enabled, the entire screen is always blurred.  I confirmed that it works properly in 4.24. Also, I confirmed that adding the modified CL of [Link Remove ...

Unreal Editor crash on Datasmith import with VrayBlend Materials

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 16, 2020

It seems like VrayBlend materials are crashing the Engine when importing them with Datasmith. This is a regression from 4.24.3 (CL-11590370) where the file imported successfully. This was reported ...

If setting isActive of Camera's Spawn Track to false and binding the camera to Camera Cut Track, the player camera moves to an incorrect position after the sequencer finishes playing.

UE - Anim - Sequencer - Jun 16, 2020

If the binding itself registered in the camera cut is incorrect, the position of the camera after the sequencer ends becomes fraudulent. ...

Linked animation graph doesn't trigger anim notifications on dedicated server.

OLD - Anim - Jun 15, 2020

Linked animation graph doesn't trigger anim notifications on dedicated server. There is no expected message in log: LogBlueprintUserMessages: [HitReact_AnimBP_C_0] Client 0: HitNotify IsServer: tru ...

Modifying an asset while having added a FBlacklistPaths filter hides the asset.

Tools - Jun 15, 2020

There seems to be an issue with BlacklistsPaths accidentally filtering out new or modified assets regardless if they are in the blacklisted path or not. ...