Crash upon attempting to submit a level to source control after enabling Lock Read-only Levels

Tools - May 18, 2015

If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash. Not ...

Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

UE - Graphics Features - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Crash when splitting a UDS pin on a collapsed graph

UE - Gameplay - Blueprint - Jan 27, 2017

I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...

Unable to compile Runtime plugins

UE - Foundation - Cpp Tools - Plugin System - Jun 27, 2018

Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...

Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay

UE - Platform - XR - Jan 29, 2018

It also happens in VR preview in the editor. ...

Adding a track for a string property through sequence scripting causes the property track to be named "Strings"

UE - Anim - Sequencer - Nov 20, 2020

Property tracks rely in the default display name for naming in the UI. String tracks have their own override for the default display name getter (UMovieSceneStringTrack::GetDefaultDisplayName) which ...

Converting from possessable to spawnable with override instance data can cause the actor to shift

zComponent - Archive - Sep 23, 2022

Actors when converted to spawnables are given a transform track, and the default position of doesn't seem to be saved to the template for blueprint actors. Compare the above behavior to a static mes ...

Non-edit layers landscape don't work adequately with Nanite landscape while painting

UE - Graphics Tools - Terrain - Landscape - Oct 24, 2023

Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed])  If rebuilding the Nanite data, the bug gets fixed until the user sta ...

Opening a Level inside the ReferenceViewer does not Prompt the Save window if the Level is dirty.

UE - Editor - Apr 15, 2024

If you right click on a level node in the reference viewer and choose edit, it will bypass prompting you to save unsaved changes in your current level, silently discarding all unsaved work. ...

Apply mesh paint Blueprint instance changes and save fails

UE - Rendering - Architecture - Materials - Jun 22, 2026

After mesh painting on a BP Static Mesh Actor, and "Apply instance changes to Blueprint" the added virtual texture is removed with the log:LogTexture: Display: Building texture TwoD: /Game/FirstPers ...