[CrashReport] UE4Editor_Engine!USkeleton::GetMeshLinkupIndex() [skeleton.cpp:420]

OLD - Anim - Jul 19, 2017

This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...

[CrashReport] UE4Editor_Slate!FDelegateBase::Unbind()

UE - Editor - UI Systems - Slate - Jul 24, 2017

This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...

Owner No See option does not correctly apply to widgets using screen space

UE - Editor - UI Systems - Aug 17, 2017

When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...

[CrashReport] Fatal error: Cast of nullptr to Object failed

UE - Gameplay - Oct 5, 2017

This is a common and longstanding crash that has affected many users since at least 4.11. Source context not available (error in user code?). User DescriptionsI was duplicating a Set function in c ...

Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events

UE - Runtime - Simulation - Apr 22, 2022

Geometry Collection Actors do not respond with the appropriate Actor nor Component for OnComponentHit events. Upon placing a breakpoint after following the steps to reproduce, you can see that the O ...

nDisplay Regression: Public header DisplayClusterViewport_OverscanSettings.h now includes internal header Math/MarginSet.h, breaking clients' code

zComponent - Archive - Sep 29, 2025

On the nDisplay plugin code, CL 44773085 from August 12 introduced a new struct template TMarginSet and changed struct FDisplayClusterViewport_OverscanSettings to use it. However, the latter is defi ...

Lumen lighting in Presentations may appear darker than in Viewport

TM - Rendering - May 22, 2026

Reported in SF [Link Removed] In some scenes with Lumen enabled, interior scene lighting without direct lighting can appear drastically darker in Cloud Presentations than they do in the editor view ...

Scene with texture collection crashes when dumping a full memreport

UE - Rendering - RHI - May 28, 2025

A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...

Linux - Crash when moving/turning the viewport camera in project that contains hair

UE - Graphics Features - Feb 2, 2021

I've attached the project log, crashreport, and crash info to this ticket. This issue only appears to be happening on Linux (On both Nvidia/AMD cards) and does not happen when the hair is disabled i ...

BSP not rendering correctly on Android device Galaxy Note 2

UE - Platform - Mobile - Aug 6, 2014

Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...