Reported in UDN: [Link Removed] Reimporting a static mesh asset from an FBX file causes collision to disappear on spline meshes referencing the static mesh asset. In investigating this in 4.27, I ...
This is a somewhat common crash coming out of 4.16 and 4.17. Users have not provided any description of their actions when the crash occurred. The top line of the callstack and the source context ...
Generated from CrashReporter Error Messages:Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array ind ...
This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 675 /** 676 * Remov ...
As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...
This is a trending crash coming out of 4.18.0. The issue appears similar to [Link Removed], which was just fixed in 4.18. User DescriptionsProject was just imported from UE 4.17.2 , opened a bluep ...
when trying to replace a Material Function instance, with another instance, as the base color of a material within the Material Graph, the editor crashes with the following error:Assertion failed: ...
/// We are going to deprecate this component for the UE5 release. /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...
This is a common crash occurring among users in the 4.16 release. Users have not provided any descriptions when they crash, so additional information is not currently available. log file attache ...
This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Jiras for similar callstacks in ...