Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

Niagara Fluids Grid3D_Gas_Explosion causes a crash

UE - Niagara - May 4, 2022

Placing Grid3D_Gas_Explosion into a level then packaging the level for windows will crash the packaged project. The package will give an error that it crashed while loading and quit.  This does not ...

Bugg 66074: "SEGV_MAPERR at 0x3"

Tools - Aug 31, 2015

The user is getting a consistent error which does not allow him to open projects in 4.8 and 4.9. Five reports from user's machine produce identical callstacks: Bugg 66074: [Link Removed] ...

Datasmith Tessellation does not work as operator in the visual dataprep

UE - Editor - Content Pipeline - Visual Dataprep - Aug 18, 2021

Disabling Leap Motion and packaging a game causes an error

UE - Foundation - Cpp Tools - Plugin System - Sep 8, 2015

Disabling Leap Motion plugin from your game and packaging it causes an error to occur. This also occurs on: 4.10.0-2680506 ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Editor is missing the Quick Feedback Message Bubble

Tools - Jul 12, 2017

The quick feedback message bubble is missing from the editor. It is also missing in asset editors as well This is a regression from 4.16.2 ...

Button for Swap Paint Color and Erase Color Disappeared.

Tools - Aug 2, 2017

In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...

Crash when selecting ResizeMode "Invalid" of ChangeComponentSize on LandScapeEditor.

UE - LD & Modeling - Terrain - Landscape - Dec 21, 2017

check(0) is used in UpdateComponentCount () of LandscapeEditorObject.h. This looks like an intentional check, but there is a possibility that the user may mistakenly select it. ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...