Motion blur on single frames when character and camera are moving together

UE - Graphics Features - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

Meta data specifier WorldContext prevents functions from being called in Object blueprints

UE - Gameplay - Blueprint - Aug 31, 2017

If a UFUNCTION is declared as both BlueprintCallabl as well as static, with the meta specifier "WorldContext = "SomeContext"", the function does not show up in the list of function calls for any blu ...

Text block blurs when its render transform translation is changed from default to ex: [0.0x, 2.0y]

Tools - Sep 5, 2017

When creating a new Widget Blueprint in a new project and adding a Text Block, the Text Block blurs when its Render Transform Translation Y-Axis is changed from default to ex [0.0x, 0.0y]. Regressi ...

Cannot paste text into Text Box in HTML5 build

UE - Platform - Mobile - Sep 14, 2017

With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...

Widget components added to characters added in a C++ template will not allow packaged builds to open

UE - Gameplay - Blueprint - Oct 19, 2017

When Widget components added to characters added in a C++ template When the build is packaged and you attempt to open it the window will not open, despite a process running in the background Versio ...

Inherited TMap value of type UObject* is not saved on blueprint compile

UE - Gameplay - Blueprint - Oct 20, 2017

When a blueprint inherits a TMap variable with a UObject* as the value, compiling the blueprint causes anything set for the value to rest to "none" Workaround: Adding the TMap through the editor re ...

Crash upon editing a GameplayTagQuery inside of a DataAsset

UE - Gameplay - Oct 27, 2017

When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...

Widget components set as IsVariable have non-functional settings/variables

UE - Editor - UI Systems - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...

Dynamic NavMesh disappears when loading/unloading SubLevels

UE - AI - Nov 9, 2018

A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...

Sequencer Batch Rendering cannot output multiple render passes in CLI

UE - Anim - Sequencer - Nov 27, 2018

Batch rendering still works if launched from the engine using Sequence Render Movie. However it only outputs the first CustomRenderPass argument when attempting it from a Command Line Interface. Thi ...