I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...
The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...
Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...
This may not compile properly. Should be fixed. ...
SceneRenderTargets.cpp includes LightPropagationVolumeBlendable.h, which means if you disable the LightPropagationVolume plugin and compile, you will get compile errors. ...
It is working correctly in 4.25.4. In 4.26.2, it is not working. It is also not working in UE4main 16382403. ...
It was working until 4.25.4. It is easy to see if you turn on/off the Light Types Show Flags in SceneCaptureComponent2D. ...
This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...
Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...