Pawns sometimes spawn at same location

UE - Networking - Dec 1, 2016

In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...

Set splash screen does not appear to work on the Vive

UE - Platform - XR - Nov 30, 2016

Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...

Mesh reduction crash with asset imported using FBX Scene Importer

UE - Graphics Features - Nov 30, 2016

The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...

Virtual Joystick inactive opacity ignored when Prevent Recenter is on

UE - Platform - Mobile - Nov 30, 2016

Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting. Regression?: No This also occurred in 4.13.1 ...

Array OnRep Notification Not Running on Server

UE - Networking - Nov 30, 2016

Array variables marked as RepNotify are not calling OnRep on the server when they are not directly set using a Set 'VariableName' node. Found in 4.14.0 CL# 3195953 Reproduced in 4.13.2 CL# 317229 ...

Ensure triggering gameplay tag after deleting redirect

UE - Gameplay - Nov 29, 2016

Ensure occurs when the user triggers a redirected gameplay tag after the redirect has been deleted. Similar ensure to [Link Removed]. Test Project: [Link Removed] ...

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile

Tools - Nov 29, 2016

Add Point node used with an InputKey of 0 or 1 will crash the editor on bp compile User Description: Unreal version 4.14 crashes every time that you use spline component and try to add the point 0 ...

Crash Importing some assets with "Keep Overlapping Vertex"

UE - Editor - Content Pipeline - Import and Export - Nov 29, 2016

Download offending asset here: [Link Removed] Error message: Assertion failed: NewPosition >= 0 [Link Removed] [Line: 452] Source Context: 438 virtual ~FFileHandleWindows() 439 ...

iOS: No game sound after answering incoming call on iOS

UE - Platform - Mobile - Nov 28, 2016

When an iOS device receives and answers a call that interrupts a UE4 game, the game will no longer have audio after the call in completed. Expected: End of call returns to gameplay with audio. Actu ...

Back Lighting For Hair Shader Changes Its Falloff Unexpectedly

UE - Graphics Features - Nov 28, 2016

The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect. ...