Using custom primitive data as an input in a UI material causes the engine to crash in the RHI thread. The exact crash is "Missing uniform buffer at slot 1, stage SF_Pixel." at Engine\Source\Runtime ...
Geometry Collection's Chaos Cache Static Pose Scrubbing broken in 5.6 due to Custom Renderer GeometryCollectionRootProxyRenderer. The licensee has provided his analysis: In 5.6, when creating a Geo ...
Creating a new custom plugin in the root location of a drive results in the project being unable to open or build. An error message appears that states that the plugin was found in two locations, an ...
Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module. Instead of scanning ...
Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...
This looks like a bug with shader pipeline compilation and custom expressions. ...
UAbilityAsync objects do not properly support a way to EndAction like a UAbilityTask. ...
The fbx exporter should support material instance to export the same result has the user see in the content browser or in the level editor. ...
We now only support Gradle for Android; Ant is fully depreciated. ...
Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...