p.NetShowCorrections debug capsules do not match character's orientation with custom gravity direction

UE - Gameplay - Player Movement - Jun 25, 2025

This looks to be because the debug drawing uses FQuat:Identity for the capsules, rather than the character's orientation. ...

Fatal error when creating listen server on an instance with a PendingNetGame

UE - Networking - Apr 28, 2025

This seems to occur because the PendingNetGame is not destroyed when the instance browses to the new level to start listening. In UEngine::LoadMap, UWorld::SetGameMode will create the game mode, pro ...

Incremental GC vs Loading Screens deadlock

UE - CoreTech - Sep 5, 2024

A licensee is reporting that using a loading screen with the incremental garbage collector can result in a dead lock when a loading screen is displayed. The licensee found out that:  -------------- ...

World position offset behaves differently when setting its value directly on the result node

UE - Rendering Architecture - Materials - Jul 8, 2024

The world position offset input of the result node does not behave consistently. There is an obvious visual difference between the setting it by connecting a float3 color constant, versus setting th ...

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Unwanted offset on curves when importing animation assets

UE - Editor - Content Pipeline - FBX - Jun 27, 2025

Hello, We seem to have encountered some unwanted behaviour when importing certain curves from our animation fbx assets into Unreal. Some of these curves don't have keys from the very first frame, b ...

Eye Adaptation Inverse node does not work with volumetric materials

UE - Graphics Features - Jun 23, 2025

The EyeAdaptionInverse node works differently for surface materials and volumetric materials. In surface materials, it allows to have a consistent glow during day and night time, however in a volume ...

[MetaSounds][Builder API] - Editor crashes when setting node position to a large value

UE - Audio - MetaSounds - Aug 9, 2023

Setting the location of a node a the MetaSound Editor Subsystem to a very large value crashes the editor.Unhandled Exception: EXCEPTION_STACK_OVERFLOW Crash reporter link: [Link Removed] ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

AO Decals not working when using Lumen

UE - Graphics Features - Oct 14, 2022

When lumen enabled, and with static lighting disabled, we expect the Material AO to contribute to diffuse lighting occlusion. However AO from decals does not have any effect. ...