Create staticmeshnode or instancedstatic mesh node logs FNetGUIDCache warning in editor

UE - Networking - Jan 3, 2019

The behavior in question involves a warning that FNetGuidCache gives when an Actor's construction graph adds a static mesh component, and a multiplayer session with 2 players is simulated in PIE.(Pl ...

Crash when playing NiagaraSystem with mesh renderer in CPUSim with Compress Attributes enabled when stompmalloc is enabled

UE - Rendering - Architecture - Niagara - Jul 16, 2024

Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...

Actors disappearing after saving a large number of modifications to world partition maps

UE - Editor - Nov 4, 2022

From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...

Body Setup of a Static Mesh with Simple Collision will pass validation, but removing it and using only a Complex collision and setting Collision Complexity "Use Complex as Simple" will fail validation: "Bone None requires at least one collision shape".

UE - Runtime - Character - Oct 20, 2025

Context: By default, Unreal Engine creates both simple and complex shapes, then, based on what the user wants (complex query versus simple query), the physics solver will use the corresponding shape ...

[CrashReport] UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() [filemanagergeneric.cpp:697]

UE - Foundation - Core - Jun 20, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: false [Link Remo ...

UNetDriver server-side hitch results in ActorInfo->NextUpdateTime far into future

UE - Framework - Networking - Feb 16, 2024

A high UWorld::Tick DeltaSeconds (i.e. GameThread hitch) results in a high UNetDriver::TickFlush DeltaSeconds. This DeltaSeconds can high (many seconds) if the hitch is long. This value then affects ...

Variant Manager: LevelVariantSets asset corruption after rename or duplicate

zComponent - Archive - Oct 24, 2025

When renaming or duplicating a LevelVariantSets asset that contains a Director Blueprint, the internal DirectorClass reference becomes mismatched. Although the DirectorBlueprint pointer updates corr ...

Dirty Actors in WP lose their actor folder in the outliner (and cause warnings) on PIE

UE - Engine Scaling - Streaming - World Partition - Mar 20, 2023

From Licensee: You can reproduce this in stock by doing the following:Make a new 5.1 project with a new WP map (it can be empty)Put some actors in some folders in the outliner and save them/reload ...

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash

UE - Gameplay - Blueprint - Jun 28, 2015

Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...

GAS: Mixed replication mode and error in MinimalReplicationTags code

UE - Gameplay - Gameplay Ability System - Apr 6, 2022

We're on 4.25.4. We recently turned on mixed mode replication for GAS, which seems to work fine and reduce bandwidth as expected. However one of our unit tests started failing with this error messag ...