DebugDrawHelper memory leak in editor

UE - Graphics Features - Aug 10, 2021

[CrashReport] MetalRHI crash - void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...

Crash retargeting an animation blueprint with a RigidBody node

UE - Simulation - Physics - Feb 17, 2017

Crash occurs when the user attempts to retarget an animation blueprint that is using a RigidBody node. ...

Crash occurs when blueprint breakpoint is placed after a Draw Debug String node

UE - Gameplay - Blueprint - Aug 22, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL 26001984 The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is prec ...

Crash upon selecting CameraComponent in Sequencer when level is locked

UE - Anim - Sequencer - Aug 14, 2018

Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash.  This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...

Improper Rendering of Paper Sprites in Translucent Sort Axis.

UE - Graphics Features - Apr 8, 2019

Regression as of 4.22. Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components. ...

Fatal Error: Cast of Package to AnimGraphNode_BlendSpaceGraphBase failed when deleting an opened Blendspace node in a State graph

UE - Anim - Runtime - Anim Blueprints - Aug 10, 2021

When deleting a Blendspace or Blendspace 1D node in a state graph, after opening it, the editor crashes. It doesn't crash when deleting it before opening the Blendspace node. It also doesn't matter ...

Crash w. 'Serialized Class LinkerPlaceholderExportObject for a property of BlueprintGeneratedClass'

UE - Gameplay - Blueprint - Sep 25, 2017

I was attempting to repro [Link Removed]. I created a new Actor BP, placed it in the level, added a ref to it to the level BP (instead of the projectile approach in the repro), and tried to save my ...

Crash selecting PIE after saving a blueprint exposed and used in sequencer

UE - Anim - Sequencer - Jun 17, 2016

Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...

Crash when force deleting Dataflow Graph

UE - Editor - Workflow Systems - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...