Niagara crash when duplicating an emitter in the timeline through right-click menu

UE - Niagara - Dec 11, 2019

Trying to duplicate an emitter from the timeline crashes the editor. This looks to be the result of UMovieSceneNiagaraEmitterTrack not implementing the function SupportsType.  ...

Simulating forking bones ignores import scale

UE - Simulation - Physics - Dec 12, 2019

Simulating the children bodies, but not the parent, of a skeletal mesh imported with a uniform scale not equal to 1, seems to ignore the imported scale, instead using their initial relative location ...

Apex Destructibles are not properly rendered

UE - Simulation - Physics - Dec 16, 2019

For Apex Destructible components, the un-fractured mesh rendered for each asset is the same and disappears when the component fractures, despite the physics bodies being correct. ...

Niagara ribbons flicker when receiving location events and not inheriting parent's normalized age

UE - Niagara - Dec 13, 2019

Ribbons that disable Inherit Parent Normalized Age flicker off when one ribbon reaches the end of its lifetime. This seems to be tied to the texture coordinates used in the default material, and off ...

Depth of Field blur width changes depending on screen resolution

UE - Graphics Features - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...

Game Crash when switching to full screen in Game with Sumsung Odyssey HMD device connected

UE - Platform - XR - Nov 26, 2019

crash log from lincesee: [2019.11.11-10.34.30:123][228]LogOutputDevice: Warning: Script Stack (0 frames): [2019.11.11-10.34.30:123][228]LogWindows: Windows GetLastError: 操作成功完成。 (0) [2019.11.11-1 ...

Adding a shot with a with two sub sequences can break object bindings between the subsequences

UE - Anim - Sequencer - Dec 18, 2019

Bindings can break when added to a master sequence when the binding is in a sibling sequence.  ...

Initial overlaps aren't populated by BeginPlay

UE - Gameplay - Dec 18, 2019

Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...

Sequencer evaluation can skip events due to gaps in frame number ranges

UE - Anim - Sequencer - Dec 18, 2019

Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered.  ...