Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

Setting color in linear color struct variable within another struct crashes the editor

UE - Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

Delay Node not persisting through Concatenator Node in Sound Cue Editor

UE - Audio - Mar 11, 2016

Sound Waves do not continue to play when using a delay node before a Concatenator. I tested this issue in the binary releases of 4.9.2 and 4.10.4 and it did not occur in either version. ...

Parameter Group Names are lost when assigned in Material Functions

Tools - Jan 26, 2015

Parameters within a Material Function which have a specific Group assigned lose the group information when an Instance is created. Reproduced in 4.7 Preview 4 and Main Promotable-CL-2412886 ...

OnTextCommitted for a Text Box will execute multiple times

UE - Editor - UI Systems - Apr 29, 2015

The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...

The Web browser widget appears to be offset

UE - Editor - UI Systems - Oct 24, 2016

The Web browser widget appears to be offset. The web browser widget appears to be offset and does not scale itself to fit the bounds of the widget. Note: This appears to function correctly in 4.13. ...

Custom Event functions cannot be called in sublevel event graphs if sublevel is not visible

UE - Gameplay - Blueprint - Aug 1, 2016

Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...

Thumbnail for blueprints with a mesh update on tick when construction script adds meshes to blueprint

UE - Gameplay - Blueprint - Jun 6, 2016

Blueprint thumbnails that are updated via the construction script update on tick in the Content Browser, even when no change has been made to the blueprint. Regression (Yes) issue (does not) occur ...

UCS continuously runs while a blueprint's thumbnail in content browser is focused

UE - Editor - Content Pipeline - Content Browser - May 18, 2016

Blueprints with a mesh call the UCS continuously when focusing the thumbnail in the content browser. This is easily visible with a Print String in the UCS causing log spam. This does not occur in ...

Access violation - code c0000005 (first/second chance not available)

UE - Foundation - Core - Feb 4, 2015

Crash Reporter: [Link Removed] Opening a project created in 4.6.1 with 4.7 built from GitHub branch 20150203 (last commit: 5bac1375be31053932c7b9123cc3bb94c70dd5e0) results in crash. ...