On Macs running Yosemite or El Capitan, you cannot rename a folder in the Content Browser Explorer window, but you can rename them in the Contents Viewer to the right (I'm not sure of the correct te ...
Particle emitter with Mesh Data type does not change material to new material instance. It will not apply changes that are being made at run time to a parameter in the material instance being used. ...
Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...
Translucent User Interface materials do not have a thumbnail preview. I do not see this issue with Translucent Surface materials. REGRESSION: No, this issue also occurs as far back as 4.17.2 ...
Level Sequence actors have their current playback time to 0.f when using the StopAtCurrentTimeNode. In MovieSceneSequencePlayer.cpp line 288 TimeToResetTo is set to 0.f. Attached is a 4.24 example ...
Attempting to click on a node in a Transition Logic that has been opened in a new tab will cause a crash when the correlating State node and it's transition have been deleted from the State Machine. ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
Unable to input IME text in widget component, but able to input IME text in textbox like UMG designer. It works fine until 4.21, however it wasn't able to work after 4.22. Workaround: void FSla ...
If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...
The issue is seen when using a normal navmesh inside of a World Partitioned level. Adding a Nav Modifier Volume to a Level Instance, and placing the Level Instance in the world will affect the navme ...