Niagara Crash : ExportParticleDataToBlueprint module causes buffer overrun

UE - Rendering - Architecture - Niagara - Aug 10, 2021

This buffer overrun is probably caused by the ExportParticleDataToBlueprint module does not respecting the GPUAllocation Fixed Size setting in the module. In fact, out-of-range export data is not c ...

First Person Template content is not available to be added to another project

UE - Content - Feature Pack - Nov 12, 2021

First Person Template content cannot be added to another project through the "Add Feature or Content Pack" function. This occurs in both 5.0-Early Access 2 and 4.27.1 Tested in //UE4/Release-4.26 ...

Automation Wait for Loading node crashing with fatal error in shipping build

Tech - BuildOps - Game Automation - Jun 8, 2023

Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary  //UE5/Release-5.2 @ CL 25360045  This issue is occur ...

Crash when force deleting Dataflow Graph

UE - Editor - Jul 31, 2023

When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...

Multicast RPCs called from standalone instance are not recorded into replays

UE - Framework - Networking - Dec 13, 2023

This seems to have regressed because of the fix to [Link Removed] Closed . Because UWorld::InternalGetNetMode now only retur ...

Serialized Blueprints containing MIDs do not load correctly in packages.

UE - Rendering - Architecture - Materials - May 8, 2024

This issue is an easy fix but raises a different problem which is likely ingrained in UE, which is that MIDs should not be serialized out and should always be transient. Unfortunately we are in a po ...

Temporal Super Sampling flickering temporal analysis visualisation mode indicates temporal analysis disabled for all objects on screen

UE - Rendering - Features - Jan 24, 2025

This can also be observed while running in PIE mode using the console command "r.TSR.Visualize -2". It is not clear whether it is only the TSR flickering temporal analysis visualization that is exh ...

Crash during .zfprj import when Feature detection quality is set to High and Use mosaic images as feature source is set to Yes

RS - Alignment - Dec 19, 2025

Found in 2.0.0.118621 (R200). It appears that the combination of Feature detection - High and Use mosaic images as feature source during .zfprj LiDAR import - Yes. causes a crash. Outcome: RS ...

Matinee not triggering when moved from one level to another

Tools - Oct 19, 2015

It appears that if you create a Matinee in a Sublevel, and then subsequently move the matinee between levels. It will not keep associations with the attached actors in the Matinee and not trigger e ...

Asset produces error "Failed import for object property" upon loading editor

UE - Gameplay - Blueprint - Jan 18, 2016

Filepath for asset referenced in Gamemode blueprint produces error: /Game/ACustom/Code/cBP_Gamemode: Failed import for ObjectProperty /Game/ACustom/HUD/Game_UI.Game_UI_C:STMSG Fix up redirectors ...