Adding a HISM as a component within blueprints and referencing a Static Mesh with LODs, creates extra/additional and material elements. ...
Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...
When updating a video texture's output track, the player preview and world will update immediately, however the texture's thumbnail will revert to default color: Black. When moused over, the thumbn ...
First person template project is struggling to run on Firefox 32-bit Version 52.0.1 and eventually throws an "uncaught exception: out of memory" error. Occurs in both BP and C++ projects. May be a ...
If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...
When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...
A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...
Animation metadata doesn't seem to properly support metadata with instanced subobjects, and breaks upon recompile when the data is reserialized. This seems similar to [Link Removed] and the other is ...
Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...
After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...