Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true

UE - Editor - UI Systems - Nov 8, 2016

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true ...

FBX Bulk Export Dialog Not Showing Network Drives

Tools - Nov 7, 2016

When trying to bulk export FBX assets networked drives don't appear in the dialogue window. *The user has noted that networked drives do appear if you export a single asset.* ...

sg.EffectsQuality does not seem to update once set in the devices profiles or .ini file

UE - Platform - Mobile - Nov 7, 2016

Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...

Attaching skeletons with welding with simulation broken

UE - Simulation - Physics - Nov 4, 2016

Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...

Ensure When Pasting Timeline Node that was Previously Connected to a Node into a Function

UE - Gameplay - Blueprint - Nov 4, 2016

An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...

Crash when destroying a Widget Component during the OnAnimationFinished delegate of it's UserWidget

UE - Editor - UI Systems - Nov 4, 2016

UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed

UE - Gameplay - Blueprint - Nov 4, 2016

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed. Regression (no) issue (does) occur in 4.12.5 ...

New UPROPERTY variables cannot be added to the Actor Tick category

UE - Gameplay - Blueprint - Nov 4, 2016

Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category. ...

UCLASS_HideCategories syntax is not consistent with UPROPERTY_Category syntax

UE - Gameplay - Blueprint - Nov 4, 2016

When the Category specifier of a UPROPERTY has more than one word, using the UCLASS specifier HideCategories requires the category name to be written all as one word even if the UPROPERTY is separat ...

Given specific, non consistent, network connections, replication of some data can result in incorrect values

UE - Networking - Nov 2, 2016

I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...