Screen Aligned UVs Don't Scale With Aspect Ratio Correctly

UE - Graphics Features - Nov 9, 2016

When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...

Ambient Cubemap Assignment in Post Process Volume does not work with Forward Renderer

UE - Graphics Features - Nov 8, 2016

The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...

Some Landscape Sculpt tools not available in VREditor

UE - Editor - Workflow Systems - Nov 8, 2016

Due to the panel being cut off, some of the landscape tools are currently unavailable to sculpt with ...

Custom Node using GetPointClampedSampler causes Crash

UE - Graphics Features - Nov 8, 2016

A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...

Shadows tessellation are Z-Fighting in Template project with Mobile Rendering

UE - Platform - Mobile - Nov 8, 2016

I noticed that the shadow on orange blocks were sometimes on the front of the block and sometimes on the side of the blocks. Sometimes the shadow wouldn't render at all. ...

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true

UE - Editor - UI Systems - Nov 8, 2016

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true ...

FBX Bulk Export Dialog Not Showing Network Drives

Tools - Nov 7, 2016

When trying to bulk export FBX assets networked drives don't appear in the dialogue window. *The user has noted that networked drives do appear if you export a single asset.* ...

sg.EffectsQuality does not seem to update once set in the devices profiles or .ini file

UE - Platform - Mobile - Nov 7, 2016

Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...

Attaching skeletons with welding with simulation broken

UE - Simulation - Physics - Nov 4, 2016

Looks like there may be a missed edge cases when welding Skeletal Meshes. If the Weld Parent has Simulate Physics enabled after welding, the parent continuously tries to depenetrate from the child ...

Ensure When Pasting Timeline Node that was Previously Connected to a Node into a Function

UE - Gameplay - Blueprint - Nov 4, 2016

An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...