VolumetricCloud crashes in orthographic view

UE - Graphics Features - Feb 17, 2025

FVolumetricRenderTargetViewStateData structure for the orthographic view is not initialized and the structure has some uninitialized member variables. If uninitialized FVolumetricRenderTargetViewSta ...

AllowCommandletRendering D3D12 device crash

UE - Graphics Features - May 10, 2021

Crash when cooking landscape collision in world partitioned level

UE - Graphics Tools - Terrain - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Using a TSet in Blueprint directly into a function call crashes

UE - Gameplay - Blueprint Runtime - Nov 16, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

Crash when deleting a mesh component of the mesh we are painting (SM and SK)

UE - Editor - Content Pipeline - Asset Build - Dec 9, 2021

Switching between play / simulate in vcam can cause editor to crash.

UE - Virtual Production - Tools - Pixel Streaming - Apr 24, 2024

Originated from UDN case: [Link Removed] ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020

Niagara and Groom causes exception crash on Launch when using

UE - Simulation - Physics - Mar 2, 2020

Trying a Launch after every step shows that the problem occurs as soon as the GroomAssetSystem is added to Niagara. If the GroomAssetSystem is removed, the game launches fine (but the hair doesn't m ...