Right clicking on a struct node inside a blueprint and selecting the "Find References" option will cause the editor to crash Crash Reporter: [Link Removed] ...
Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...
Editor crashes when compiling for instrumentation after adding an exec pin to the collapsed graph. This only occurs if the exec pin was added through a drag and drop method. Adding the exec pin to ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
When removing curves on some assets, a crash can occur. This seems to be due to const FSmartNameMapping* CurveMapping being null and dereferenced within UAnimationBlueprintLibrary::RetrieveContainer ...
Opening a module with references to a disabled plugin can crash the editor. ...
SceneTexture:WorldNormal causes decal to ignore Emissive Color. ...
When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...
Attempting to generate abstract class from blueprint crashes editor on compile. Frequency: 4/4 ...