In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...
When using a cubemaps assigned to a Post Process Volume and loading the level the editor will freeze if it's been a project converted from 4.11 to 4.12/4/13. In some instances if the camera is outsi ...
You are unable to track Actors that are in different sublevels when using Cine Cameras. The 'Actor to Track' is set back to none if the target Actor isn't in the same sublevel as the Camera. This is ...
Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components. Working as expected in 4 ...
The GetAssetRegistry blueprint node only produces the asset data for the Material class and its subclasses. It completely ignores the asset data for Actor, derived Actor class Blueprints, and the su ...
Running a packaged game with DX12 will crash on launch every second start and after. If you delete the files with the .ushaderprecache extension that are in the ProjectName/Saved folder the exe star ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
If a BP actor containing textured static meshes starts with a small transform scale, when scaled up, the texture streamer fails to load in the higher mips and the texture looks blurry. Working as e ...
Color set by Vector Parameters in a material differs in preview from color obtained in retainer box. Obtained color does not match either sRGB or Linear values of color visible in material preview. ...
Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...