Crash upon selecting CameraComponent in Sequencer when level is locked

UE - Anim - Sequencer - Aug 14, 2018

Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash.  This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...

IAP fails (in-game) on iOS Match3

UE - Online - Aug 28, 2018

The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...

Warning when Editing a Variable with an empty Gameplay Tag Query - Warning: Error parsing FGameplayTagQuery!

UE - Gameplay - Feb 14, 2019

Warning is thrown when Editing an empty Gameplay Tag Query variable:Warning: Error parsing FGameplayTagQuery! This issue is also occurring in 4.21.2. Once the Gameplay Tag Query has tags in the Qu ...

Static Mesh LOD Generation Produces Bad Shading and Holes in Mesh

UE - Graphics Features - Feb 19, 2019

Auto generated LODs create a mesh with holes and geometry that creates incorrect shading. Working as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5064136 This is ...

Crash When Adding a Second Vector Parameter to Material Parameter Collection

UE - Graphics Features - Feb 21, 2019

The Editor will crash if you add more than one vector parameter to a Material Parameter Collection.  This works as expected in 4.21 CL# 4753647 Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 506 ...

Disabling DBuffer Decals causes Decals not to render

UE - Graphics Features - Mar 8, 2019

Disabling the Decal DBuffer in the  Project Settings>Rendering causes the Decals to not render on geometry that overlap their respective Decal Actor. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

Incorrect data type in FDumpFPSChartToEndpoint::DumpChart()

UE - Foundation - Core - Jul 11, 2019

The TotalTime variable in the FDumpFPSChartToEndpoint::DumpChart() function has recently been changed to int32 when it should be double. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 ...

Static Mesh flicker in Player Collision Viewmode

UE - Graphics Features - Aug 8, 2019

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode. Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 786 ...