[CrashReport] Linux crash - /usr/lib/x86_64-linux-gnu/dri/radeonsi_dri.so()

UE - Platform - Linux - Nov 16, 2017

This is a new Linux crash in 4.18.1. There are a few similar but different callstacks that reference dri/radeonsi_dri.so() I've attached a log, but none of the ones I've looked at appear to contai ...

Asset toolkit can crash because the toolkit host IsEnabled_Lambda capture a raw UObject pointer

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2023

We must capture weak pointer instead of a raw pointer ...

ActorPositionWS Material BP node can crash when used in Post Process material

UE - Graphics Features - Oct 17, 2016

The ActorPositionWS BP node calls GetActorWorldPosition() in HLSL which references Primitive.ActorWorldPosition. But GetActorWorldPosition() is not protected by an #if HAS_PRIMITIVE_UNIFORM_BUFFER ...

[CrashReport] Cooking Commandlet crash - FAsyncWriteWorkerWithSplitExports::DoWork() [savepackage.cpp:563]

UE - Foundation - Core - Cooker - Aug 21, 2017

This is a regular commandlet crash that has occurred since at least 4.15. Source Context 543 IFileManager::Get().SetTimeStamp(*Filename, FinalTimeStamp); 544 } 545 } 54 ...

Crash happens when changing Animation Mode to any other mode while a Control Rig is selected.

UE - Anim - Rigging - Control Rig - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 An assertion is thrown when changing Animation Mode to any other mode while a Control Rig is selected. ...

Crash (Assertion failed "SystemInstanceController->IsSolo()") when enabling "Start with Tick Enabled" on a Niagara Component

UE - Niagara - Oct 17, 2024

Currently, Niagara Components are only expected to have their TickComponent() method called when their system is marked as "Solo", which makes them be simulated individually. In the most common scen ...

Packaging a Project with Blueprint Nativization Requires Crash Reporter Client to be Build for Shipping

UE - Gameplay - Blueprint Runtime - Feb 16, 2017

Packaging a project in 4.15 from Github will fail if you don't have Crash Reporter Client built for Shipping. If no Nativization options are enabled, it packages fine, without having to build CRC. ...

[CrashReport] Commandlet crash - UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621]

OLD - Anim - Sep 7, 2017

This is an infrequent commandlet crash that has affected a number of users exclusively in 4.17.1 (possible regression from 4.17.0?). There are also two instances of older cases in 4.13 and 4.15, bu ...

Renaming a function for a text block and switching tabs will cause editor to crash

Tools - Oct 28, 2014

If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...

After adding MovieSceneObjectPropertyTrack from BP or Python, clicking the pull down of the added track occurs crash

UE - Anim - Sequencer - Sep 6, 2019

When MovieSceneObjectPropertyTrack is added from BP or Python, PropertyClass of UMovieSceneObjectPropertyTrack becomes null, so it crashes with the following processing of SPropertyMenuAssetPicker : ...