Second player's screen does not render in Split Screen on Android

UE - Platform - Mobile - Mar 21, 2019

The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with [Link Removed]. The ...

Niagara: Losing focus when editor is open

UE - Anim - Sequencer - Apr 5, 2019

Reported by a user from Reflector. ...

UIScaleCurve float-point value in BaseEngine.ini lacks precision

UE - Editor - UI Systems - Slate - Jun 4, 2020

The screenshots below display 1920x1080pixel widget button. First one with Default DPIScaleCurve shows extra borders on the right and bottom. Next one with more precision shows no extra boundary. [ ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

fbx Importer: Make sure the user has more feedback on the automatic import framerate

UE - Editor - Content Pipeline - Import and Export - Oct 4, 2021

If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...

Long thin spinning objects take too long to stop spinning

UE - Simulation - Core - Jun 5, 2023

See the SpinningObjectStability test map in the Physics Sandbox. [Link Removed] It's not clear if this is a bug or a side effect of some of our solver shortcuts (e.g., omission of the precession te ...

[CrashReport][Assert] UnrealEditor-D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:1392]

UE - Rendering - Architecture - RHI - Oct 22, 2024

Users affected: 73 Total occurrences: 156 Last occurrence: October 22nd 2024, 9:59:58 am First occurrence: October 2nd 2024, 4:53:30 pm Latest version: ++UE5+Release-5.5-CL-36679577 Platform: Win64 ...

Target Points are changing locations within World Partition Maps Shipping Build

UE - World Creation - Worldbuilding Tools - World Partition - Sep 19, 2023

Target Point Actors are changing location when in a World Partition Map within a Shipping Build. This does not occur in Non World Partition Maps. The name of the Asset also changes when in a World ...

[CrashReport] UE4Editor_Core!FModuleManager::UnloadModule() [modulemanager.cpp:557]

UE - Foundation - Core - Feb 27, 2017

Error message: Assertion failed: ModuleInfo.Module.IsUnique() [Link Removed] [Line: 557] Source Context: Most recent user affected CL: Logs: See attached Issue call stack shares some similariti ...

Packaging fails when nativized blueprint implements interface with virtual function

UE - Gameplay - Blueprint - May 18, 2017

If an interface contains a virtual function that returns "nullptr", If an interface contains a UFUNCTION that has a TSubclassOf type as a parameter or return value, implementing the interface in a b ...