Crash when splitting up output of collapsed node

UE - Gameplay - Blueprint Compiler - Feb 13, 2017

A crash occurs when splitting the pin of a collapsed vector node that was connected via a vector connection. This issue is very similar to [Link Removed] however, the callstacks are different so I ...

Crash attempting to use a struct containing a deleted struct in a blueprint and compiling

UE - Gameplay - Blueprint Compiler - Sep 21, 2017

REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...

Adding a code class to a blueprint project causes the editor to crash

UE - Foundation - Core - Oct 5, 2017

Adding a code class to a blueprint project causes the editor to crash after attempting to hot reload. This only occurs for a fully bluprint project, code projects or BP projects that have already h ...

Crash assigning static mesh to LightWeightInstanceStaticMeshManager

UE - Gameplay - May 21, 2021

Crash occurs when the user assigns a static to the Instanced Static Mesh Component in a LightWeightInstanceStaticMeshManager. I couldn't reproduce this with an actor blueprint with an ISMC or HISMC ...

[CrashReport] Linux crash - FVulkanSwapChain::AcquireImageIndex

UE - Platform - Linux - Sep 7, 2017

This is an uncommon Linux crash that has occurred for a few users in 4.17 and 4.18 (not yet released) ...

Engine crashed during Animation Blueprint compilation with Blend Multi node

OLD - Anim - Nov 30, 2018

Engine crashes if Blend Multi node output is connected to final transition node, and no input is connected to Blend Multi node input parameters. [Image Removed] ...

Exception Crash When Moving Files

Tools - Apr 8, 2020

Moving files to a sub-folder crashes the editor. ...

Bone names of ~100 characters or longer crash the editor when baking to control rig

UE - Anim - Rigging - Control Rig - May 15, 2025

This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...

Crash after deleting Editor Utility Widget and accessing it from Window menu

Tools - Feb 25, 2019

Crash after deleting Editor Utility Widget and accessing from Window menu ...

Moving folder of assets crashes editor

UE - Simulation - Physics - Dec 23, 2015

Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...